Tuesday, March 28, 2006

2 Assement

I put simulated photographs about how it´s going to look my model, finally like I said before I decide to choose like a neutral look like gender, erasing all the genitals to create an androgynous creature. I included as well a prototype and example that how can be the interactive puzzle in a flash media file, taking the details of the photographs. I would liked to do a video example but I need to get a body artist painter because I need to learn the right product to do the special effect with the make up but I think that it´s clear to generated an idea about the character. I need still developed what kind of game of interactivity can have the audience in my proposal.



http://www.animalconcierge.co.uk/cristina/assessment/example_cristina.htm

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Friday, March 24, 2006

New Tutorial with Maria

Wow I never play her game before, cos in my last tutorial i couldn´t do the tutorial in group and I found really interesting .
One of the issues I decided to that tutorial was about hwo it´s going to look the model, because I decide thaht the best option it´s have a neutral rol. Creating male and female models simulation I would back to talk in the wrong way around my discursive, I can´t still creating the definition of both sex beeing the oppostive between each other, then I think the best way it´s create a mix creauture.
Maria recomended me again about analyzed the speed in the videos becuase she think ti´s going to be very good to express the whole idea of the proposal

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Saturday, March 11, 2006

2 essay

Looking through the history of the feminist / post feminist and more particularly in the view of the art has been based in the feminist critic about: the pornography, claimed for a multiple and fictional identity, the sexuality and the transgender, the cyber feminism; creating all the key point high controversy. Having for principal objective of the sameness.

Focusing in the area of the gender/sex there is a lot of artists that have been working for over 25 years, and been considered and labeled like post feminist. We could ask ourselves if the Deleuez´s dream had become real or if only an illusion, are we really now the expression of “body without organs” (1). In a world of post human identities, post human bodies, are the place in which throughout the 90´s artists works to talk the same dysfunction of the body and the difficulty of construction or representation of an identity.

Those works related to the standard representation, and radical subversion of the image in the way to think about the artistic like a liberated surface, an expression of these machines of the never end ended desire. Analyzing a whole series of art works that play around the idea of free movement identities and sexualities. Like the artwork of Zoe Leonard “Jenniffer Mille “ 1995 could be a good example of the kind of celebration of multiple and ambiguous identity.
Or we could mention the kind of works that try to destroy the classic stereotypes related with the female identity adding elements usually associated to the masculinity (like the beard and hair) in art works like “La femme at le barbu” (1975) by Annette Messager or the famous Janna Sterbak´s hairy shirt. With big doses of irony and humor we can be mention the “Women with Beards” net project that represented fictionally how will be in the year 2000 with bear sexy women photographs, trying to express that the identity are beyond any established category.

The problem with all those works is the confusion that can be generated in the aspect of the gender. Excessively in all those works and in the major cases when it's debated the gender, the discourse tend to address and focus in the surface aspect, in the constructions of visual elements. I will not extend to put more example of artist like Cindy Sherman or Yasumasa Morimura (between a lot of others), because I talked about it in my first essay.

My last proposal could become quite confused in that way, and could follow the same that lacks of those other art works. Having a result in an image that could result diffused.
That is the reason that I wanted to base the clips of the videos in the narration of daily performances, daily gestures that everybody can reflect in their own life. The reiteration actions that usually we don't realize. I feel this will be the best way to express that gender is not something that we can wear, it's not an option that we can have opening a wardrobe. Trying to get deeper in the way to show more than only the visual exterior.

Related to this we could debate "What is Female Imagery?" Like Lucy R. Lippard was asked twenty years ago (2) With this apparently innocent question a controversial debate began something that still today stays alive and that it has given rise to interminable exhibitions of women on the feminine thing and its hypothetical readings. The first answer to the question gives L. Nochlin with an opinion that would foretell present positions: "My first reaction is of rage by the restrictive thing of the term. I am a human being, not defined by previous conceptions, androgynous, not programmed to illuminate no imagery specific. But my second reaction is the one to deliver an attack and to meditate it. Alive in a society, and who I am I it comes determined by the existential structure that one assumes a woman to him. My experience is filtered through a complex interaction between myself and the expectations that the world has about me". In this answer pointed an interaction between the individual experience and the surroundings and through her the question were answered intelligently. The individual experience very hardly can separate of inherited cultural products; the social and personal situation of the artists influences manifest in its work and, after the appearance of the feminism, no longer we can maintain the existence of an innocent glance. But it does not necessarily bring with himself a glance of coherent, predictable and a universal group or either the assumption of a non-temporal collective glance. As Judith Butler (3) would point out seventeen years later: perhaps "If a notion of a stable sort let it be like the original premise of the feminism policy, it will be necessary a new type of feminists policy that responds to the objectives of gender and identity; a policy that assumes the variable construction of the identity like methodological requirement as much normative, when not like a politic objective "


One of the obvious problems that the first feminists had to confront with the gender was trying to find a female imagery using the opposition of the masculinity. The gender considered then as a social construction whose fluctuation possible in the historical happening and that is in constant negotiation from the same moment at which its perennially begins to be questioned.

Principally to express my idea of multiplicity and the whole universe of possibilities that a person can have to project his/her gender I decided take a model that performances a diverse example of those ordinary actions. I found more appropriated that have different model to performances different types of option, because metaphorically articulate that there no limitation respect in both sex and how stupid can be associated determinates gestures to one or other sex.

The part of game (slider puzzle) that my proposal will imply can result a very stimulated expression, the idea of discovering in the video motion collage an explosion of possibilities. Trying to get a balance between a piece that can be read in an abstract way but also in a literal version too. Something similar to a puzzle slider is that the audience will sort, although the idea that the audience will contact to the piece by a computer and the image can be project in a wall, could be interesting and using something similar that a joystick to emulate that a idea of game or videogame.

Being a digital piece is the only option, the immersion that the audience could have couldn't be possible in any other way. Leaving the option to choose a composition with the different clips. The result can be a great video motion collage, with the objective of creating a multiplicity of results. The piece can be assumed like a video game without rulers or any specific ending.

The developed narrative, the digital narrative in a multiple senses: producing with number, digits, narratives dissolve in the electronic virtuality. Maybe the greater potential of the computer is its interactive condition; therefore to narrate by means of computer means to explain a history in an interactive form, which implies the possibility of taking part in the history (if that exist). The fundamental challenge of all interactive history consists of solving "the dilemma interactive suitably", that is to say, the necessity to assure the balance between two poles: the control of history on the part of the author and the degree of freedom of the audience have. Not to be sequential is an other issue when it's a digital narrative, to do a effect piece we need to put in the mind that an art work can be read in any moment because it's not a long time that audience take to look at a piece.

The new proposal does not lose the key point that I had initially discussed about confronting the watcher / user to take an active part in that issue. Now they are not integrating themselves in the piece but they add their own solution or their own choice of construction. Using a model becomes the best option in the way that I can do the research to study, explore and analyze an extensive amount of different ways to do those daily performances. Researching from different media like films, TV, publicity, and as well to study people in public and private spaces





(1) Deleuze, Gilles and Félix Guattari. , 1987 A Thousand Plateaus: Capitalism and Schizophrenia. Trans. Brian Massumi. Minneapolis: The University of Minnesota Press.

(2) Lippard, L,R. 1976 What is Female Imagery?.Feminist essays on women´s art. New York :Dutton.

(3)Butler , Judith. 1990. Gender trouble: feminism and the subversion of identity. New York: Routledge

Wednesday, March 08, 2006

Tutorial with Andy

Tutorial with Andy

In this last tutorial we been debated about the real base about my proposal, the gender in the art is not a new issue and I think that Andy wanted to know what will be my what it’s the real meaning that I want to express with the project. Basically I´ve been explaining that when we talk about the gender in art work there always like a superficial state and in very rare occasion it´s getting more deeper, many times I have the impression that is more a act to provoke that try to talk about a really interesting issue. Gender it´s no only wear a determinate type of cloth, make, hair style… it´s something related about what we are, how we act , how type of moves and ways to do thing define ourselves.
Related to how it´s going to be the piece presented Andy suggest me that I need to try to be less literal in the way to construct the interface, and try to explore a more abstract side because can became quite confused to the audience. We been discursion thaht and Andy suggest presented the piece like puzzle slider.
About the kind of the image will be presented Andy suggest me that maybe I could film some part like a little details, like a very little specific part of a body like the hand, or the arm, ect…

Sunday, March 05, 2006

Pop culture imagenery references

Before I was talking and research about some artist that have been used the gender issue in their artwork, I would like have a view about the influence of some musicians artist specially in the pop / rock are. Not only in a aesthetic way, because I want to see in the more performance aspect too. The 80´s was such a good example moment in the popular culture, artists like Madonna or David Bowie what so represented in these age. Madonna that around all her career represented perfect the concept of chameleonic look, a woman that can adopt whole variable types of roles used in some occasion de androgynous point. Like in her “open you heart video” when we can watch her like a striper of a peep show that when she finish her “performance” like a “artist” as a “person” become a boyish character that have the arrogance to flirt with a young boy as we can image, a child.

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Here some example about David Bowie

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Other reference I would like to inspired the aesthetic part of my project it´s Marilyn Manson (his own artist name it´s a mix of one the most famous actress and the other part for one of the most famous American criminal ) in his cover Mechanical Animals where he are represented like a hybrid character androgynous.

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