Saturday, January 28, 2006

Tutorial with Andy

We been talking about some of the point that I doubt. And basically I come to the conclusion that problably the best thing , it´s change the idea of contruct a photobooth for all the logistic, economic and materialize problem that have .Because I have the impression thaht try to get a sponsor to help me it´s going to be very complicate and time run so fast and I need to be focus in that point.

Maybe the option will be create a virtual option, provide with a chat peer to peer be webcams as our blackboard have.I don´t really know yet, maybe it´s better try to explore as Andy recommeded me the notion of identity and developed more the idea aroun thaht the contruction of the identity have in virtual areas like internet.

I feel lost at this moment but I will managed (finger cross)

Monday, January 16, 2006

Some points to improve the proyect

I had some point that i´ve been thinking about the proyect.

Adress the use of the on line website for the proposal, define better the use thaht will have.What it´s the point to create a virtual comunity?
Other evident problem it´s how I´m going to materilize the photobooth.I had so many worryes about if I´m going to be able to manage the contruction.
Will be important to know if we have ant space to leave stuff/ material for the final show.

I´ve been investigate about the contruction of the booth and I thoug that probably the best idea will be find a set designer that could help me to contruct it.I have been talking that people that are involve in film and they recomended me try to find help in some website like:

- http://www.shootingpeople.org
- http://www.talentcircle.co.uk
- http://www.mandy.com

I should consult about what kind of material will be the best to congtruct the booth. Thinking aspect , like the photobooth won´t blending, propper contruction that the audience wouldn´t damage or destroid .

Other point which I feel so lost it´s about the techinician and programation aspect, I had no idea how i´m going to contruct the whole internal ingenry that the booth have.

Saturday, January 14, 2006

Assessment

Title: Utopia Identity (temporal title)

Aims

The subject that I intend to conduct research and base a project on surrounds the idea of multiplicity, being that any person can project her/his own image in various states. The very relation with the objectives like that of artists Cindy Sherman and Yasumasa Morimura when they present their self in various photographs of self portraiture but never being the same, always they are simulating, substituting, parodying but mainly performing. With no great devices I want to be able to demonstrate that anybody have the capacity to project a multiplicity of images of her/his self. This formula of using digital plane corresponds to devices being used to present/display our identity by forums, chats, and instantaneous messages and to make an exploration of which mean these changes in our society and as it artists practices adapts to the actual society.





Objective

 Create a website as an on-line poll and documentation site.
 The simulation of the photo booth will have a similar look of the standard photo booth, need to be stimulating to catch the eye of the participant, but it must have ease of use to achieve maximum results
 The website when developed although very technical must provide straightforward instructions to make the online user comfortable because the patience of the online participant it’s very limited.
 To be very specific about the privacy of the user showing always that the photo once generated will not be included anywhere without her/his consent.



Rationale

Deconstruction / Interactivity

The important subject within this work for me is to create an interactive booth in a gallery, in which the visitors upon arrival change from just a viewer to become an active user. From my point of view it’s that the piece will generate a comprehensive documentation about the gender and performance. The previous relation with the object (in this case photo booth), that we conceive the object (photo booth) like an element that this ready in a non-place. Thus is not only characterized by a loss of identity, it institutes in the middle of the super complexity shelters regulated to the sine of which all those that they use are put still on of equality point.



One of the key points of the piece is the new meaning that photo booth results in. This object has previously noticeable and assimilated with a standard operation. But in a regular photo booth you do not listen to commentaries about how a woman or a man must pose according to her/his sex. These audio recordings come from the internet (public space) but inside of the photo booth the user is in a private space, this will then produce a confronting of both spaces.
What I am trying to discover is whether our single identity need to be only associated to our facial characteristics? I believe there are many corporal gestures that can define our identity, and for that reason the photography obtained has a frame greater than the standard photos identity because this Photo booth should catch ¾ of the body of the represented subject.


Portable cyborg

As William J Mitchell comment about the portability, the scaling up of the networks and the scaling down of the apparatus for transmission reception, constantly reduce the scale or the cell phones, mp3, or DVD player and in some occasion mixing in one only apparatus all this actions, something like happens with our body, or with our representation. We are included in date bases apart like a number in occasion like id photography. My project could follow the same line but with the object that the user can modify normal rules that they can find with the need to include a picture for an id form or ID card.


About the perform gender


Foucault spoke about the bio-politic as a result of the control society .The science discourse affirm while long time that the sex and gender have a natural relation. Thanks to some feminist authors like Monique Wittig or Judith Butler this theories were re-thinking and discussing like nonreal basement, because femininity or masculinity has a natural lack of this. The texts of Judith Butler, and other academics on queer theory emphasize the application of those technologies (the existence of that previous context of authority) in conceived statements as verifications acts of the speech. From this perspective, the sort statements (is a girl or boy) apparently describe a reality, but in fact (it is worth, in this case, the redundancy) they are performed acts that impose and reproduce a social convention, a political truth. All this leads to the redefinition of the notion of sort in terms of performance postulated by Judith Butler, trying to be unmarked of the primarily aesthetic connotation that has acquired the term performance. According to the American author, the sort identity would not be something substantial, but the performance effect of an invocation of a series of femininity conventions and masculinity. "An invocation, that it needs to repeat itself constantly to become normative, reason why the subversion of the performance effect can be operated an investment and be generated". Thus, with the appropriation of an originally offensive term like queer, a performance investment takes of the discursive order of the heterosexual law.

The Nineties represented an appearance of critical speeches on the construction of the sort, the sexuality and the race. Donna Haraway, doing use of the notion Foucault theory about the one of bio-power redefines the cinematographic, artistic and scientific representation in terms of technologies of the sort. Haraway uses the metaphor of cyborg (name given in 1960 by Mandred Clynes to a rat from laboratory to that a system of cybernetic control had been implanted him) to indicate that our bodies and our identities, of sort, race and sexual, is products of complex bio-politic technologies. The postmodern creatures we are, techno-alive cultural gender systems. The transition of the postfordism indicates the passage of an sex-organic industrial society to an information system of prosthetic and polymorph. Haraway denominates "computer science of the domination" (paradoxical of the society domination) of the actual situation of the sexual and cultural minorities front to the increasing globalization of the production systems and reproduction of the gender, sex and the race.





Outcomes

 Encourage the audience to participate in the project because without the public this project couldn’t be completed

 Practical skills in computer programming about make a date base or whatever other application that the website need

 Practical skills in management the costing of the photo booth

 A knowledge of technical and cultural background about construct a simulation of a photo booth

 Still doing a research about the cyborg and the immaterial identity





Media
Materials to construct the simulation of the photo booth and Hardware:
Materials to construct the photo booth like a web cam, basic computer to sent the images in to the net .To work about the website a current Pc or Mac.
Software
Flash 2004 MX, Dreamweaver Mx , FreeHand Mx and Photoshop.





Methodologies

My project I hope to present as a net.art piece that are expanding like an installation and a happening. The proposal has aspects related with the identity; to change the context and deconstruct the object linked with the interactive perform of the audience.


The idea is to present the piece as a happening proposing for the date of inauguration to the audience that bring any element or accessory to perform their identity in the same way as Cindy Sherman or Yasuma Morimura. The piece therefore consist in two parts, the first will be a website where the Internet user can access to the poll, how should a man or woman pose when they are trying to project there own sex? Where the users leave their answer as a verbal document that gathered and documented in digital audio file. The second element should be the simulation of a photo booth where inside of the cabin the user should have a background sound with recordings from the on-line poll, as "instructions" while this photo is being taken. Finally the process the user may choose if his/her wishes to enter the virtual community of the website or not, this is to protect the privacy of the user.

The user in the installation apart from participating in being photographed can also have access to see in the computer the website, therefore he/she would see their image being entered in the data base and have access to observe the rest of photographs There will also be an option for the user to send his/her image to. his/her own e-mail account or to any other person. When completed will make him/her a part of the piece.


Research

I’m hope to learn how to construct a database for a website, because the project will be used like a documentation site about examples to represent the gender. I need to learn how construct a system that functions like a basic photo booth with an option when the user want to be shoot it



Risk assessment


At this time I can’t predict big risks, maybe only the manipulation area of some materials of the computer like the mouse or the keyboard when the audience being using could be a problem if they don’t a correctly follow the instructions.


Timetable

December

Construction of the preview website while I’m continue learning programming skills and research about the identity in Internet.


January

Finish to learn how to construct a date base. Start to do a research about how contract a photo booth


February

Website finishes and gets a domain and host to the web. Prototype the photo booth.

March

Present a prototype of the photo booth.

April – June

Improve the visual aspect of the instillation and conclusion about the project.





Bibliography



Augé, Marc., 1995. Non-Places: Introduction to Anthropology of Super modernity. London & New York: Verso Books.

MITCHELL,William J., 2003. Me ++ The cyborg self and the networked city. Cambridge, Massacusetts. Mitt Press, 2003


Donna J. Haraway .,1991"Manifiesto para cyborgs: ciencia, tecnología y feminismo socialista a finales del siglo XX", en Ciencia, cyborgs y mujeres. La reinvención de la naturaleza , Cátedra, Madrid

Butler , Judith. 1990. Gender trouble: feminism and the subversion of identity. New York: Routledge

Foucault, M., 1970. The Order of Things. An Archaeology of the Human Sciences, London: Tavistock Publications.



Image hosting by Photobucket

example of the web: "http://www.animalconcierge.co.uk/madig/poll.html"

Image hosting by Photobucket

see the animation in flash : http://www.animalconcierge.co.uk/madig/presentp.swf

Friday, January 13, 2006

Artistic creativity again forms of virtual violence. Cyberfeminism

Artistic creativity again forms of virtual violence. Cyberfeminism


Abstract.

The forms of domination in the social order, like effects materialized though strategies of “normalization” . The violence it's constantly reworks it´s founds in the inscription of power on sexed bodies and now in the reiteration of codes on ew agents that represent us in an online world. The symbolic and real gender violence are still being normalized.

Any creative or political undertaking wich aims it´s mobilize against mechanism of a an andocentric, patriarchal system that constantly feed us whit the (unconscious) repetition that our sexes have differences and those need follow a determinates rol based in domination and dominate.

Most females Internet users saw in the net an opportunity for an a political action , the Net hasn't resisted of the ignored patriarchal power. It´s reiterate models of domination, protecting mostly of the times in the anonymity and the fact to follow the same identities of reactionary power in the history.

The reaction against that need to be follow for the political and creative action , being in a process of reiteration and repetition to confront the sexual domination in Internet .Observing that the better way many times in put in the position of the other, who it´s the victim in a process of visibility that something it´s constantly try to be hide and/or ignored.


Literature Review. Sexism in the Language


The chapter Sexism in Language, from Sexual/Textual Politics: Feminist Literary Theory is a book written in 2003 by Tori Moi, who examines the history and development process of creation of the English language. In a route to understand better other theories that talk about the sexual differences. The method of the analyses is social and anthropocentric but with a obvious feminist point of view.

The first point he comments about is the English lexicon, it's a structure to glorify the masculinity to ignore and impair the feminity. Here it's been explained perfectly the English is constructed literally for men and remembering that the fact that is still being under masculine control. It's also new and we found other example of the primacy that men have constructed for their own benefit. Explaining that it's something that we already have because we don't seem to react to do something to change it that.

It emphasize that this fight about the sexism has the context for which sex gets the power. Looking back in history it's easy how women have been qualified with characteristics about weakness, from this we are not surprised in individual cases that women always have resulted in passive victims in the patriarchal power.

The text encouraged the reader to be aware of other meanings such as the feminist use of the language. Explaining that although everyone use the language but not with the same direction or interest. It's here where the author explains that we need to understand those interests as politic and relatives to the sign. The fact is the meaning of the sign not only becomes with the meaning that the class of power (in the differences ages) denominated, but curiously the sign become has multiples meanings. That doesn't mean that those “other” meanings are being reduced to total silence, it's dependant of our self still fighting for those “other” meanings.

This fact to contra attack (explained the author) “that are already made that a singular number of people feel incommoded to use generic like “he” or “man”, and questioning words like chairman or spoke man and vindicate word like witch and shrew like positive terms”. Elucidation and cheering about the take control in the fact that the structure of the language is something to be appropriated, because there no an essence inherent in the language.

Other key source points will be the conclusion in the fact that other causes that the women have weaknesses in her position in the language, because many feminine experiences have a aren't defined in words. A lot of time authorities affirm that there is no answer. The problem (concluded) the author is that interest could be fall in term of fetishism, such as been cited by Beltrolt Brecht “When you named yourself, always name to other” producing for consequence not been a safe place to the feminist.

The text I feel is insightful in the way it try to give a positive meaning and give some tips about form of strategies, it is very satisfactory in the way the text goes further than a formalist text could. Adding relevant datum about politic, social, cultural, feminist, semiotics that developed of Anglo-American history. It is very clarified in the form of the mechanism that the patriarchal system haven been used to take position.


Mori,T (2003) “ Sexism in the language” Sexual / Textual Politic: Deminist Literary Theory . London, Routledge




Artistic creativity again forms of virtual violence. Cyberfeminism




Looking above the history of Internet we could determine that the first years of life of this media was for a scientific use and under a masculine hegemony. Over the past few years this has changed and now a high percent of women users are surfing daily on the net. The exit of the concept “global village” term called by Mc Luhan (1), should not induce us to think in the global communication or a democratization of the different cultures or geographies, neither the idea of equality society.

Talking about what it is the presence of the women in the net, far away from the concept the cyber feminists had about Internet, like a new horizontal space without hierarchies was to find that the same codifications and stereotypes that we can found in the “real or physical” world. The Internet doesn't leave to be plural expression media.

To analyze what kind of presence women have on the net, it could be divided into 3 categories:

A) Women's' images for men
B) The created image for the women in websites specifically aimed at feminine representation
C) The presented image by women from net site and institutions that defend the equality (sex, race, etc.).


A - Women images for men. Erotic and Pornography.

There is a vast amount of websites about pornography on the Net; many of them are about female pornography. These images can be manipulated, modified and used like a pleasure element producing the objectivity of the feminine body, the difference with other traditional media is that this is accustom to get any whim or wish with the excuse that it is virtual woman being free of any moral valuation.

The cyber pornography consumption brings a lack of empathy to put itself in the place of the other in the way the computer science technology increases gender violence. The Internet law is not a concluded fact for that reason many of these website creators excuses about that it's a free expression.

B - Created images aimed at women's websites that are specifically feminine. Traditional stereotypes.

Looking at the websites denominated “feminine” we can easily observe that 90% of their content has a priority about beauty, health, cooking, family home and partner sections. It could be said that they follow a pattern like Foucault denominated “biopolitical” (2)
Respected to the physical image, all of them gather a canon of feminine beauty very similar and repetitive (boring). Beautiful, young and very thin women, whom it urges to spend their money on beauty products, take care about their health and make dieting a way of life. The psychological damage that the dependency of the physical figure is causing for women particularly younger girls is resulting in eating disorders. In recent years a huge number of the sites that denounce the increase of anorexia and bulimia contradictory contain an extent varied diets to lose weight and the image of the most skeletal models offering medical advice to avoid these diseases.



C - Presented image by women from net site and institutions that defend the equality (sex, race, etc.).
The women are not just only users of Internet, experts and people in charge are entering with force with the scope of the new technologies. Organized in cybernetic networks and clubs, many of them in a new form of feminism. In words of Sadie Plant “the co-operation, for there liberation and get the power between woman-machine-new technologies” Sadie Plant (3) a member of the Australian group VNS Matrix.

They advocate the subversion of the patriarchal and hierarchic system, trying to approximate it those the decentralized complex and multiple structure of the network. Trying to present a new “post human” image of the feminine body, beyond the icon “white women, perfect body” where weapons of irony and virtual parody the physical universe of the feminine thing has been deconstructed, They main point of investigation of the stereo-types, is to forget the body and reconstruct the post-sexual cyberspace. The cyber-feminists found this medium incredibly productive and had multiple possibilities of communication and expression whilst also showing the physical attributes does not matter seem to be perfect synchrony with their new objectives for the feminine position on Internet.



Videogames

Other space of virtuality are videogames, although generally people talk about gender violence like a fact that it only happens in the private space we usually forget or do not contemplate about other cultural mechanisms that still contribute to a potency uncultured process in the gender violence like a social phenomenon “inevitable”.

Producing the games over time a “normalization” effect (accept / sub missed) one of the values that be subliminal insert in the collective unconscious. These values that are linked to the patriarchal culture that legitimate the masculine domain, the violence like a strategy of relation and submission, the competency the triumph about the other like finality, the contempt towards the weak, the sexism, the racism, etc.

One of the biggest receptors/consumers of this violence that impregnated in the multitude of videogames is a very young audience, kids who are not qualified to decided for themselves. They are very sensitive about any stimulate and mainly if we think in the mass media those kids stay in a position to not have the capacity to differentiate between what it is reality and what it is fiction.

Many times the creators of those videogames hide behind excuses like boys and girls know and understand perfectly that the presence of violence is factious. They know it's unreal because it's something that they can't smell or touch, this is the view of videogame creators when interviewed by gaming magazines

The biggest problem is that the kids become immunized in front of the horror and in one way are amnesties in front of the violence. Being a burden fact that they are insensitive to the violence that generates violent behavior. Step by step it's already something that they contemplate daily while their watching television in this way they don't think it's wrong if it's happened in the reality, because happened in their videogames too. A reference to video violence can relate in such incidents as Columbine High School shootings.




Why should we consider that the violence in videogames have more damaging effects than other platforms (like films, ex) over a young audience? The answer may be the bigger interactive control that the videogame users have, because the player is not limited to be a passive viewer but is identified with the character (of the videogame) and must decide the characters fate. This character is then forced to be more active against the situations of violence with the assignment to complete the game. Other issues with growing violence coming from developing the technology so the videogames are developed with better graphics that add realism to the action making impossible the difference between reality and fiction.


These videogames are made by men for men, and are created in the masculine imaginary for excellence, answering to the desires and affinities of the man. Maybe this will be the answer as the biggest consumers of those products are boys.


We discover a “Macho culture” with an a idea disorientated about the masculine topic, where it's elevated to the universal category and unique, where only are power values,

The explicit sexism is obvious: if we observe the percent of feminine representation in videogames is minimal and the characters role is often a passive one. The body canons that it follows are always quite exaggerated, with appearances of a comic character even with a look like a porn actress. Their costumes (dress) seem to be more an excuse to portray them as a pleasure object rather than for an action hero to complete the game. Creating in the way to the kids a vision stereotype and limit the understanding what is meant to be a woman.

Resuming the representation of the women in the videogames in the majority of cases is invisible and if they are visible they appear like victims, marking semiotic in terms of difference and opposition between men-women dominant-dominated, visible -invisible, privilege - marginal, powerful -weakness, recurring to take a position according to each sex.

The result to denounce those types of sexist and coarse games was being incorporated women protagonist characters that assumed the active role in the game. The conclusion was a new type of character with characterizes an androgynous look with violent/aggressive behavior, performing the same values of the masculine “hero's”. The feminine character sporting the “macho culture”. Nothing changes.

We have a normalization of the explicit code of masculine parameters, easily proven when we try “the inversion” “the change for the other”, this does not happen because it's impossible. Masculine is the neutral the feminine the other being linked with the abnormal.

An example to be a conclusion for the videogames section could be analyze in a very famous and related videogame 'Tomb Raider' better as the protagonist Lara Croft. With similar objectives like Doom we can make a comparison between these two violent videogames. Apart from the objectives of the game (that are pretty similar), all the action and show of weapons the most interesting point it is what vision the video player with their character. In Doom the player only has a POV with character being shown as a pair of hands in Tomb Raider the user can see the whole body of our character (Lara). This is then the first point the person that controls the action and be the person who controls a subject for the action, and what is their image of our character? An exaggerated body more relation with the look of a porno actress that a hero, producing over the game player a constantly action of a voyeur.

Back to the Net

With respect to this digitalization a reaction it's produced. Zizel (4) comments about the conscious of the real (mentioned in "passion du reel" when it comments on a “reality without reality”) that no longer reaches to being sufficient with touching to objects or touching the body, but will be those experiences that are more violent, corporals and extreme that get to smooth to an excess of artificiality of this world every time more prefabricated (pre-made). This produces a regulatory effect by which an attempt is created to recover a "corporal and physical sensation" where "the real thing" seems to disappear progressively.


Coming inside the space of the domestic violence we may surmount that the majority of the cases the action of violence are consequence about the radicalization of ownerships over their partners, when they see a small bright of the labor, economical, relation independency. Any sign of violence is a citation, cannot be understood like a concrete fact aisled. All of these bloody warnings (materialized in blow, bleeds, a word) are in effect to form the power just in case someone wants to change this hegemonic situation. We can't forget that it is a process of reiteration and what will be the consequence, violence as a way of self-regulation a situation of power.

Could a performance utterance succeed if it's formulation didn't repeat a “coded” or iterative utterance? (Derrida)(5)

The repetition of these situations of violence becomes, for the person who experience it something terribly “normal” like the example of Derrida

Seeing with the eyes of the other is a possibility to escape for the closed eyes imposed by the dominant ideology that contemplate the domestic violence as something that happens in the private space and only those concerned within it. Here the practices of Cyber Feminists need to be constantly reformulated to help to see by the eyes of the other. For the interactive and communicated system that Internet have become an invaluable media it's essential to denounce the violence. Many of the labor, political and artistic works from the Cyber Feminist artists are vital because the violence have a process of constantly recycling.

Facing this situation requires acute, ironic and also visible actions of creations like an exercise of politic awareness. We need to be constantly aware of these physical and social structures where the technology is invented and produce where old forms of violence and domination (with or without bodies).

I would like to put like an example of an artistic reference a piece of Natalie Bookchin (6), titled The Intruder. Although the piece has an apparance of a game it is not. Never the character of the woman (that remit to “la intrusa” the character of Borges) can be rescued it is about the development of the piece. It's a Cyber Feminist review of history about violence against women and in the way the fairy tales are narrated. The history tells about two brothers that love to the same woman and search in a way to share her (making herself their slave, their lover, scolding her) in other words narrated the feeling of property of the girl. There no negotiation “in the game”, if the brothers are the cowboys that shooting with their gangs she will be shot or if they mark a territory she will be the battle ground .In the intruder you don't read a history, it produces a history. Participation of the user and putting in the view of the other, bringing order to open the eyes to gender violence.





1 Mc Luhan, M (1962) The Gutenberg Galaxy. The Making of Typography Man.Toronto. University of Toronto Press


2 Foucalt,M. (1978), La Volonté de savoir :Vol. 1 of Historie de la secualité, 1 ed.New York, Pantheon

3 Plant, S( 1997) Zeros ¬+ ONES, London: Fourth Estate Limited

4 Zizek, S (2001) “Interview with Slavoj Zizek.The One Measure of True Love is: you can insult the other. Spiked, http://www.spiked-online.com. 2001.


5 Derrida, J (1988) "Signature Event Context." Limited, Inc. Evaniton: Northwestern University Press,

6 http://www.calarts.edu/%7Ebookchin/intruder/
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